Campaign board games have emerged as a distinct and growing niche within the tabletop gaming space. These games, such as Kingdom Death: Monster and Aeon Trespass: Odyssey, incorporate long-form storytelling, character progression, and cooperative play, mirroring key aspects of traditional tabletop roleplaying games (TRPGs) like Dungeons & Dragons. Despite structural similarities, campaign board games differ from TRPGs in their lack of a human game master, reliance on predefined branching narratives, and more rigid adherence to rules. This paper explores the intersection between campaign board games and TRPGs, highlighting both their shared characteristics—such as emergent narratives, player agency, and game mechanics—and where they diverge, including differences in roleplay/improvisation, mechanical flexibility, and replayability. A key argument of this paper is that campaign board games offer an approachable alternative to TRPGs, especially for newcomers. Unlike TRPGs, which typically require a skilled game master and a high level of improvisational ability, campaign board games provide a structured experience that allows players to engage with rich narratives and complex decision-making in a more accessible format. This structured design may serve as a bridge for those interested in transitioning into TRPGs by offering players an “out of the box” experience to help build familiarity with the genre. By examining the overlap between these games and TRPGs, this essay argues for their scholarly relevance within RPG studies and as tools or an alternative for TRPG enthusiasts.